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Equals  
Method  
Determines if the current UInt32 equals another
UInt32 Class
System NameSpace
CF1.  Function Equals ( Target : Object; ) : Boolean;
CF : Methods with this mark are Compact Framework Compatible
Description
Returns true if the current UInt32 value matches the Target UInt32 value. Otherwise false.
Notes
If the Target object is null then false is returned.
Microsoft MSDN Links
System
System.UInt32
 
 
A simple example
// Full Unit code.
// -------------------------------------------------------------
// Create a new WinForm application, double click the form to
// create an OnLoad event, and then replace the WinForm unit
// with this text.
 
unit WinForm;
 
interface
 
uses
  System.Drawing, System.Collections, System.ComponentModel,
System.Windows.Forms, System.Data;
 
type
  TWinForm = class(System.Windows.Forms.Form)
  \{REGION 'Designer Managed Code'\} // Note that REGION and ENREGION should be prefixed by a dollar sign
  strict private
    ///
    /// Required designer variable.
    ///

    Components: System.ComponentModel.Container;
    ///
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    ///

    procedure InitializeComponent;
    procedure TWinForm_Load(sender: System.Object; e: System.EventArgs);
  {ENDREGION}
  strict protected
    ///
    /// Clean up any resources being used.
    ///

    procedure Dispose(Disposing: Boolean); override;
  private
    { Private Declarations }
  public
    constructor Create;
  end;
 
  [assembly: RuntimeRequiredAttribute(TypeOf(TWinForm))]
 
implementation
 
\{REGION 'Windows Form Designer generated code'\}
///
/// Required method for Designer support -- do not modify
/// the contents of this method with the code editor.
///

 
 
procedure TWinForm.InitializeComponent;
begin
  //
  // TWinForm
  //
  Self.AutoScaleBaseSize := System.Drawing.Size.Create(5, 13);
  Self.ClientSize := System.Drawing.Size.Create(292, 266);
  Self.Name := 'TWinForm';
  Self.Text := 'WinForm';
  Include(Self.Load, Self.TWinForm_Load);
end;
{ENDREGION}
 
procedure TWinForm.Dispose(Disposing: Boolean);
begin
  if Disposing then
  begin
    if Components <> nil then
      Components.Dispose();
  end;
  inherited Dispose(Disposing);
end;
 
constructor TWinForm.Create;
begin
  inherited Create;
  //
  // Required for Windows Form Designer support
  //
  InitializeComponent;
  //
  // TODO: Add any constructor code after InitializeComponent call
  //
end;
 
procedure TWinForm.TWinForm_Load(sender: System.Object; e: System.EventArgs);
program Project1;
{$APPTYPE CONSOLE}

var
  valueA, valueB : UInt32;

begin
  valueA := 23;
  valueB := 24;

  Console.WriteLine('valueA  : {0}', valueA.ToString);
  Console.WriteLine('valueB  : {0}', valueB.ToString);

  if valueA.Equals(TObject(valueB))
  then Console.WriteLine('valueA  = valueB')
  else Console.WriteLine('valueA <> valueB');

  if valueA.Equals(TObject(valueA))
  then Console.WriteLine('valueA  = valueA')
  else Console.WriteLine('valueA <> valueA');

  Console.ReadLine;
end.
 
end.
Hide full unit code
  valueA  : 23
  valueB  : 24
  valueA <> valueB
  valueA  = valueA
 
 
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