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  System.Collections.Queue Class
Calling writeTextBlock A Queue is principally used to process messages asynchronously - they can literally be queued up as if in a buffer, and handled at a different rate to that in which they arrive.
Data is added at the end of the queue, and taken from the start, although methods are provided, such as GetEnumerator and Peek that allow processing over and above this simple first-in, first-out way.
The Queue may be constructed from scratch or from an existing queue or list. Control is provided over the capacity and expansion. After writeTextBlock
Constructor Create ;
Constructor Create ( Collection : ICollection );
Constructor Create ( InitialCapacity : Integer );
Constructor Create ( InitialCapacity : Integer; GrowthFactor : Single );
Clear  Clear (remove) all entries in the current Queue
Clone  Make a new Queue that is a clone of the current Queue
Contains  Returns true if the current Queue contains the given Value
CopyTo  Copies elements from the Queue to a single dimension array
DeQueue  Remove the item from the beginning of the current Queue
EnQueue  Add an item to the end of the current Queue
GetEnumerator  Gets an enumerator to allow reading the elements of the current Queue
Peek  Peek at, but do not DeQueue the begining item on the current Queue
ToArray  Copies elements from the Queue to a new single dimension array
TrimToSize  Removes unused space in the current Queue

Count  Integer  Gets the number of elements contained in the Queue.
IsSynchronized  Boolean  Gets a value indicating whether access to the Queue is synchronized (thread-safe).
SyncRoot  Object  Gets an object that can be used to synchronize access to the Queue

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