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A simple example |
// Full Unit code. // ------------------------------------------------------------- // Create a new WinForm application, double click the form to // create an OnLoad event, and then replace the WinForm unit // with this text. unit WinForm; interface uses System.Drawing, System.Collections, System.ComponentModel, System.Windows.Forms, System.Data; type TWinForm = class(System.Windows.Forms.Form) \{REGION 'Designer Managed Code'\} // Note that REGION and ENREGION should be prefixed by a dollar sign strict private /// /// Required designer variable. /// Components: System.ComponentModel.Container; /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// procedure InitializeComponent; procedure TWinForm_Load(sender: System.Object; e: System.EventArgs); {ENDREGION} strict protected /// /// Clean up any resources being used. /// procedure Dispose(Disposing: Boolean); override; private { Private Declarations } public constructor Create; end; [assembly: RuntimeRequiredAttribute(TypeOf(TWinForm))] implementation \{REGION 'Windows Form Designer generated code'\} /// /// Required method for Designer support -- do not modify /// the contents of this method with the code editor. /// procedure TWinForm.InitializeComponent; begin // // TWinForm // Self.AutoScaleBaseSize := System.Drawing.Size.Create(5, 13); Self.ClientSize := System.Drawing.Size.Create(292, 266); Self.Name := 'TWinForm'; Self.Text := 'WinForm'; Include(Self.Load, Self.TWinForm_Load); end; {ENDREGION} procedure TWinForm.Dispose(Disposing: Boolean); begin if Disposing then begin if Components <> nil then Components.Dispose(); end; inherited Dispose(Disposing); end; constructor TWinForm.Create; begin inherited Create; // // Required for Windows Form Designer support // InitializeComponent; // // TODO: Add any constructor code after InitializeComponent call // end; procedure TWinForm.TWinForm_Load(sender: System.Object; e: System.EventArgs); program Project1;
{$APPTYPE CONSOLE}
uses
System.Collections;
var
MyQueue : System.Collections.Queue;
Enumerator : IEnumerator;
begin
// Create our queue
MyQueue := Queue.Create;
// Add entries to the queue
MyQueue.EnQueue('First');
MyQueue.EnQueue('Second');
MyQueue.EnQueue('Third');
// Display the queue
Console.WriteLine('Queue contains :');
Console.WriteLine;
Enumerator := MyQueue.GetEnumerator;
while enumerator.MoveNext do
Console.WriteLine(Enumerator.Current.ToString);
Console.WriteLine;
// Get 2 items from the queue
Console.WriteLine('Removing 2 queue items');
MyQueue.DeQueue;
MyQueue.DeQueue;
// Add 2 more items
Console.WriteLine('Adding 2 new queue items');
MyQueue.EnQueue('New item 1');
MyQueue.EnQueue('New item 2');
Console.WriteLine;
// Display the queue again
Console.WriteLine('Queue now contains :');
Console.WriteLine;
Enumerator := MyQueue.GetEnumerator;
while enumerator.MoveNext do
Console.WriteLine(Enumerator.Current.ToString);
Console.Readline;
end. end. | Hide full unit code | Queue contains :
First
Second
Third
Removing 2 queue items
Adding 2 new queue items
Queue now contains :
Third
New item 1
New item 2
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